The Diablo IV quarterly update is here, with a deep dive into the Diablo 4 Necromancer class recently announced during the Xbox Bethesda showcase. While the lord of the undead may be familiar to series fans or anyone playing Diablo Immortal’s Necromancer, Diablo 4 lead class designer Adam Jackson outlined a few key ways the team is tweaking the class in the action RPG to make it more flexible, with something to offer newcomers and longtime Necromancer mains alike.
The Necromancer’s key feature in Diablo IV is the Book of the Dead, a class-specific item you begin with automatically that lets you summon undead warriors and bend them to your will. The types of summon include skeleton warriors, mages, and golems, and you can further customize them from there. For example, warriors could specialize as reapers, defenders, or offensive-focused fighters, with unique playstyles for each sub-class and a set of abilities you can further customize.
If you’re not keen on one of the summon types, the Book of the Dead lets you choose the “Sacrifice” option to, well… sacrifice them. Doing so removes the option to summon them in exchange for a permanent character buff, though Jackson didn’t elaborate on what the buffs will be.
As for the Necromancer themselves, you choose between four specializations, although “choose” sounds more restrictive than Blizzard intends. While the Necromancer pulls skills from Blood, Darkness, Bone, and The Army specialties, the goal is letting you create pretty much whatever kind of undead lord you have in mind.
Blood skills restore HP and cause widespread AoE damage, while Darkness tends to focus more on inflicting debuffs in a broad area, keeping foes away and whittling their health down. Bone and The Army
Read more on pcgamesn.com