Microtransactions and aggressive monetization are becoming more and more prevalent in modern gaming. Publishers and developers continue to push the boundaries between what is and isn't acceptable with every year that passes, despite the fact that some of them, like Activision Blizzard, already rake in billions of dollars through loot boxes and other forms of downloadable content each and every year.
The sheer scale of the problem was recently highlighted by the hosts of the YouTube channel, Bellular News, who calculated that it would cost players $110,000 to fully gear up in Diablo Immortal. Despite the negative reaction that this news garnered, however, it appears that Activision Blizzard may be ready to double down, with a recent job listing suggesting that Diablo 4 could also feature an ungodly amount of monetization.
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The listing in question, which is for a Product Manager for Diablo 4, reveals that the successful candidate «will play a critical role in managing the Diablo 4 in-game store experience,» which is described by the listing as «a key component of the game's seasonal content strategy.» Whoever gets the job will also be responsible for identifying sales trends and quantifying purchase behaviors, as well as using tools to configure prices and availability within the in-game store.
Though some may see all this as harmless enough, others will no doubt find some of the language used throughout the listing to be a little troubling. In particular, the in-game store being described as a «key component» and the revelation that the game will feature an «ever-growing catalog of virtual products» seem to suggest that a lot of
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