Activision Blizzard is ramping up its Diablo 4 marketing efforts following the Xbox and Bethesda Games Showcase 2022 gameplay reveal, and plenty more details about the game are now being revealed. Some company higher-ups recently spoke about the game in an interview, which led to them revealing a few interesting tidbits relating to the campaign mode, specifically.
Diablo 4's game director, Joe Shely, used the interview as an opportunity to go in-depth on various core gameplay topics, and the campaign's length came up as a noteworthy example of Activision Blizzard's latest endeavors. Shely's information about the campaign suggests that the game may, in fact, be substantially larger than Diablo 3 was.
Diablo 4 Devs Show Off Dungeon Gameplay, Discuss Improvements
With years of support announced for Diablo 4, it's clear that Activision Blizzard aims to create a long-term content platform that could be updated and kept relevant with expansion packs and DLCs. The core game's campaign shouldn't be anything scoff at either, judging by Shely's explanations. He said that Diablo 4's main campaign mode is a «35-hour experience,» that uses the main open-world map to facilitate dedicated gameplay beats and narrative developments.
In comparison, Diablo 3's campaign took between 15 and 20 hours to complete. This pegs Activision Blizzard's new hack-and-slash as potentially having a larger, more substantial experience on launch day. That's without taking into account Diablo 4's endgame and co-op multiplayer, as well as other assorted activities, which are presumably going to be designed to keep players enjoying the game for a good long while, even after they wrap up the campaign itself.
The main concerns surrounding Diablo 4 aren't necessarily
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