Diablo II: Resurrected is gearing up for its first major patch and content update, which will first appear on the RPG game’s public test realm January 25. Update 2.4 makes a whole host of impactful changes, making big tweaks to spellcasting, class balancing, and Hell difficulty. The patch also includes new Horadric Cube recipes, new rune words, and more.
One of the biggest changes coming to the PTR in the patch is the individualisation of casting cooldowns. The developers explain that using a skill that has a casting delay “will no longer add the cooldown to all other skills that have Casting Delays.” The idea here is to “allow players to use more varieties of skills and promote more gameplay.” The net result should be significantly faster casting in the field.
Each Diablo II: Resurrected character class has seen adjustments to their skills as well. The Diablo team has approached this change pass with an eye to adding buffs to underused skills, rather than making nerfs to anything they saw as overpowered. So expect to have more solid options when it comes to Diablo II: Resurrected’s most demanding content.
There are some other changes of note: the mercenaries you hire in Expansion mode have gotten some attention. Across the board, they’ll always match your level when you hire them now, rather than being some random number of levels above or below your character’s. The Iron Wolf and Desert Mercenary should be more viable at higher difficulty levels now.
Next week…
߷ New Rune Words
Read more on pcgamesn.com