Producers of the live-action Halo TV series discuss the challenges and long delays the show has suffered. The series is based on Microsoft's exclusive video game franchise Halo, created by Bungie and currently under the direction of 343 Industries. Halo is one of the most successful game franchises of all time, having amassed than $5 billion in sales. The series sees players take on the role of Master Chief, a Spartan supersoldier, who is tasked with fighting the Covenant, a military alliance of alien races. The first Halo game was released in 2001, amassing a following of fans that has carried the franchise through multiple releases, with the most recent being 2021's Halo Infinite.
The Halo TV series was developed by Steven Kane, the creator of The Last Ship, and Kyle Killen, the creator of Mind Games. The series stars Pablo Schrieber as Master Chief, Natascha McElhone, as Dr. Catherine Halsey, Bokeem Woodbine as Soren-066, and Jen Taylor as Cortana. Halo is said to operate within a «Silver Timeline,» which will pull from the game's canon while allowing the series to operate outside the confines of the franchise. However, getting Halo made was a long and arduous process that suffered numerous delays, even starting out as a feature film before transitioning to a live-action series.
Related: Why The Halo Movie Never Happened
While speaking with the TCA Winter Press Tour, Halo executive producers Kiki Wolfkill and Justin Falvey discussed the challenges behind the long-gestating project. Wolfkill stated, «The level of creative challenge was about getting the right people together.» Falvey added, «When you have IP like this with massive scale and scope it takes some time to get it right.» Given the massive following of the
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