With the growing focus on class builds in Destiny 2, the upcoming Void 3.0 rework will usher in a new era for the game. During the next year, Void as well as the other Light subclasses in Destiny 2 will be transformed to better reflect the choices that players can make with their Stasis subclass. The overall goal of this rework is to give players more options with how they play Destiny 2, and help each class' different abilities shine. While there are a ton of new options that Destiny 2 fans would like to see the upcoming Void 3.0 reworks should also look to Destiny’s past for inspiration.
Despite fond memories of the first Destiny game, it had its problems, but many of them have been addressed by Destiny 2. Part of the fun of the original Destiny came from the overall synergy that its different classes had with one another, both in PvP game modes and in PvE, thanks to the way the subclass system was designed. While there are abilities that might be game-breaking or too overpowered to reintroduce in Destiny 2, like the Fireborn skill for Sunsingers, there are still different abilities from the first game that could transfer over well. Many would also help highlight player builds and restore some of the mighty feelings Guardians may miss from the first game.
Destiny 2 Player Single-handedly Melts Grasp of Avarice Boss in One Phase on Master
For Titans with the Witch Queen's Void 3.0 update, Destiny 2 should consider bringing back the class’ incredible orb generation abilities. This is something that Titans haven’t completely lost since the first Destiny game, thanks to the Sentinel Shield skill tree through the Code of the Commander, but it’s been inhibited considerably. Currently, players will need to get the Ursa Furiosa
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