Destroy All Humans works so well because it has so much fertile ground to parody. Crypto and the nefarious Furon Empire surface on a planet that is still reeling from World War 2, in constant fear of nuclear annihilation and the idea of corrupt, communist powers walking among them. There was also the explosion of classic sci-fi spawned in the wake of the Roswell Crash of 1947, an incident that spawned a generation of alien enthusiasts enamoured with the unknown and coming into contact with beings from another world.
Combine that with a United States still clinging to dated xenophobia alongside the dawn of new technology, and you had the perfect recipe for an open world alien adventure filled with clever jokes and unexpected observations on B-movie stylings. It was Mars Attacks given video game form, and the now defunct Pandemic Studios did a phenomenal job of bringing it to life. Yet its success meant sequels, and the further Destroy All Humans ventured into the future the less interesting it became. Government conspiracies and national paranoia are far more interesting than outdated hippy jokes and crude remarks on free love and taking drugs.
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Destroy All Humans 2: Reprobed simply isn’t as compelling as its predecessor, falling short both narratively and mechanically despite trying to push the overall formula forward. Existing features are overcomplicated with additional button presses, while other new weapons and abilities either don’t serve a good enough purpose or are a chore to even bother with. Stick with the Zap-o-Matic and Disintegrator Ray and you’ll get by just fine, and given how easy it is to upgrade weapons and become overpowered
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