Destiny 2's The Witch Queen was arguably the most anticipated release for the franchise to-date because of all the new features and major story beats it was meant to deliver. Ever since the launch of Beyond Light and the introduction of Stasis, Light subclasses have been starting to feel more outdated, or even borderline unplayable in some cases. Stasis offered a unique system of Aspects and Fragments to provide players with control over the way they wanted their characters to operate, which is something recreated for The Witch Queen's Void 3.0 update as well.
With Bungie promising that Season 17 and Season 18 will both feature a new Light subclass reworks, players have been wondering which one of the two remaining subclasses would get priority. There are many reasons why Destiny 2 could benefit from Solar 3.0 or Arc 3.0 first, and while there is no competition about which should be covered in Season 17, a major reason why Solar 3.0 should be released before Arc 3.0 is that the current Solar subclasses are in better shape. More time might be needed for an effective rework in the case of the Arc mechanics.
Destiny 2's Guardian Games Prove That Strike Scoring is Unhealthy
Destiny 2's sandbox for both PvE and PvP often has a delicate balance that new features can damage, with a great example being how impactful seasonal mods have been. In the case of Light subclasses and their possible reworks, Arc has a less defined identity compared to Solar, meaning the former usually revolves around items and abilities more than it does keywords.
Keywords have been an important aspect of Void 3.0 so far, as they helped the team at Bungie come up with the classes' own identities, and what they were meant to achieve with their powers. This is
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