Alongside Destiny 2's Season of the Haunted came a massive patch that addressed components in several areas of the game, including in-air accuracy, flinch resistance, general sandbox changes, and more. Among the most unexpected changes, players were greeted with a significant buff to one of the core six stats in Destiny 2 — Resilience. Resilience now grants a whopping 40% damage resistance in Destiny 2's PvE at Tier 10 and has rapidly become one of the most important stats players can invest into, which was an interesting design choice on Bungie's side.
As such, it may seem like Resilience is a bit over the top in terms of performance compared to the remaining stats in Destiny 2, especially those other than Discipline and Strength, which already have an effect on grenade and melee ability regeneration. Resilience is in fact a bit too important in the current meta, but Bungie shouldn't reverse its decision when Season of the Haunted is over; rather it should seize the opportunity to further improve the remaining stats in a way that makes Resilience less mandatory and buildcrafting more rewarding.
Destiny 2's Exotics Need an Overhaul Before Lightfall
It's not uncommon for Bungie to turn back on some changes at a later point in time and make further changes to balance the meta differently, but this shouldn't be the case for the current situation of stats and the importance of Resilience. This stat has been the underdog for a very long time, and it makes sense from an RPG point of view to tie Resilience with damage reduction even more than it does increase the base HP of a character. Yet,Destiny 2 has a total of six stats, and if Resilience, Discipline, and Strength are now in a good place, this leaves out the rest.
Recovery
Read more on gamerant.com