Earlier this month, Bungie released Destiny 2's newest dungeon, Vesper's Host. It's a pretty good time—a fun reprisal of the some of the mechanics introduced in the Deep Stone Crypt raid, and with some unique boss encounters to boot. Good job all around, surely there won't be some major week-long drama off the back of it.
Reader, there has been major week-long drama off the back of it.
Nestled in the dungeon's loot table is a grenade launcher, VS Chill Inhibitor. It can roll with new perk Envious Arsenal, which automatically reloads the magazine when you deal damage with your other weapons. And it can pair with Bait and Switch, a perk that gives a 30% damage bonus when you deal damage with your other weapons. It's a perfect combination—absurdly desirable in terms of boss damage phases. People immediately started to farm for it—repeating the dungeon's first encounter over and over for a chance to get that specific roll.
One problem: people just weren't getting that perk combo to drop.
You can see this via Light.gg, which uses the API to scrape weapon perk stats from players' inventories. Envious Arsenal is the second most popular perk in the third column. Bait and Switch is the most popular perk in the fourth column. The combination of Envious Arsenal and Bait and Switch? It doesn't even make the top eight of most popular combos.
This led to a growing conspiracy theory, «Weightgate,» that Bungie was weighting weapon perks—deliberately tipping the scales to ensure the most desirable rolls are much rarer, thus prompting players to keep coming back to the slot machine of weapon RNG for one more go. Some players attempted to investigate this phenomenon further, using data from a set of players who collectively farmed the encounter thousands of times. The problem was none of this was conclusive. Players who did already have the Envious Arsenal/Bait and Switch combo are going to stop farming for it—and so any sample of people who have thousands of clears by definition is
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