To say the history between the Destiny 2 community and the game's competitive co-operative mode, Gambit, is a complex one would be an understatement. The mode is a regular source of criticism due to a combination of balancing issues and, for some players, feeling stale given the lack of major gameplay changes since Season of the Drifter. Bungie is aware of this and is looking to inject some fresh ideas into Gambit, starting with a new twist on invading due to the debuting Gambit Labs.
Gambit was first introduced to Destiny 2 in 2018's Forsaken expansion and was touted as the expansion's marquee new PvPvE mode where two teams of Guardians race to bank motes, defeat mini-bosses, and slow down the other team via blockers and invading players. The mode was the centerpiece of the aforementioned Season of the Drifter, which introduced Gambit Prime as a faster, single-round option before it ultimately replaced the original three-round Gambit. The mode has undergone some smaller changes since then to blockers, boss rounds, and heavy ammo spawns, but it has not had a substantial change.
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In the latest This Week at Bungie, the studio outlined what the first week of Gambit Labs and the initial twist, invasion swap, will look like inside of normal and freelance Gambit. Invasion swap, as the name implies, will see the opposing team be given the option to invade when a player's team banks 25 and 75 motes as opposed to normal matches where the banking team can invade when hitting 25 and 75 motes. The studio says it hopes to see players test out some new strategies as they have to be more mindful of their mote count and available invasions.
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