Before there was Dark Souls, there was Demons' Souls. From Software has come a long since its breakout title that set the gaming community ablaze. What's strange is that going back over classic games that started it all, difficulty was no stranger.
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People would spend hours and coins trying to get as far as they could in any game they could get their hands on. As gaming evolved, so did mechanics and gameplay associated with them. Auto-saving became common in nature, but then games like Demon's Souls revived the idea of punishing platters for being careless and rewarded persistence. The biggest obstacles in the way to such victory were boss enemies like the titanic Dragon God.
While many games indicate their bosses with quiet lead-ups and wide-open spaces, Demons' Souls does things a bit differently. You're never certain to encounter a powerful enemy until you pass through a fog door. They're scattered around the realm of Boletaria, such as the one that leads to the Dragon God.
Though there is a story, the Dragon God doesn't really fit into it and serves as the final boss of Stonefang Mountain. It counts as an Archdemon that must be slain if you hope to progress through the game.
As is the reputation with Souls-like games, boss enemies can be anywhere from human-sized to the size of a building. When you see the Dragon God, it's normal to feel intimidated by its sheer appearance. It's one of the largest bosses in the game and attacks you from a place where you can't effectively engage it. Unfortunately, this gives it plenty of opportunities to strike back at you while you're running through the ruins where it lies.
The Dragon God is large and powerful but
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