Dead Space remake — out now on PC, PS5, and Xbox Series S/X — seemed an ambitious project from the get-go. I hoped it would be the right dose of sci-fi horror I needed injected into my veins, after the sour letdown that was The Callisto Protocol. Although reimagining a classic might make any fan feel cautious, EA Motive's approach to development had me optimistic. To ensure this game's core stayed true to the original, the studio formed a community council early on, including die-hard fans of Dead Space, who were consulted every six weeks to collect feedback on their work. Seeing as I only had faint memories of the 2008 version, I was excited to go in (practically) fresh and experience the horrors that await in the shadows!
This resurrection takes me back to when EA made games that defined genres for years. Sure, Dead Space remake amplifies those aspects with needed tweaks, but the result is incomparable to what Capcom achieved with the spectacular Resident Evil 2. At least in terms of new offerings, Dead Space is a near shot-by-shot reinterpretation that plays it incredibly safe. It doesn't shake things up much, but it also definitely isn't a glorified texture pack, that's for sure. Keeping the larger story intact, our lead space engineer Isaac Clarke is now humanised, thanks to actual voice lines that see him actively talk and exchange ideas with his colleagues.
Gunner Wright returns to breathe new life into the once-silent protagonist, diverting his personality into a far more influential one than simply accepting orders like a yes-man. If we can even call him that, because in the original, he never even bothered nodding his head in agreement. That said, Clarke only speaks in response to prompts or when the plot deems
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