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I haven’t spent a lot of time with remakes. But Electronic Arts and Motive Studios put so much care into the remake of Dead Space, a 2008 sci-fi survival horror title, that it drew me in. Built with care and upgraded to a visually stunning level, this kind of craft gives remakes a reason to exist.
Dead Space’s original designers like Glen Schofield were heavily inspired by sci-fi movies like Alien and Event Horizon, as well as horror games like Resident Evil 4. I thought it noteworthy that Schofield, who made his own spiritual successor, Callisto Protocol, that debuted in December, offered thanks to EA’s Motive team for taking such care in crafting the Dead Space Remake. That was high praise, and I share it.
This is a phenomenal title that spooked me in so many ways, sometimes just by leaving me alone in the dark with a heart rate gone wild. Simple sounds like humming engines and screeching trams can scare you when the machinery grinds to a halt, interrupted by a roaring monster. From tiny crawling creatures to massive bosses with deadly octopus-like arms, Dead Space throws every kind of horror at you.
The beginning is scary because of the mystery. You have no clue why these monsters, the Necromorphs, are killing everybody they encounter aboard a mining spaceship. Isaac Clarke doesn’t start as a superhero. He’s just an ordinary mining engineer in deep space worried about his girlfriend aboard the USG Ishimura mining ship. His crew boards the derelict “planet cracker” ship to investigate why it has gone silent in a distant star system. There are things inside the ship that are hiding in the dark, and all you have to see
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