Dead Cells is hard. That's not to say it's bad--most Dead Cells fans appreciate the difficulty. But it does limit Dead Cell's potential audience. Developer Motion Twin has decided that it doesn't want Dead Cells to remain inaccessible to vast swaths of the gamer population and will soon update Dead Cells with new accessibility options.
"Recently we've been exploring how to make Dead Cells as accessible as possible," wrote Motion Twin in a tweet. "We're doing our own research, but the best way to figure out what we're missing is an open dialogue with the players."
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Motion Twin listed several new options that it's currently looking into. Some of those include adjusting the font size and color, adding an adjustable color palette for colorblind players, increasing the overall UI size, and adding an auto-hit function. Motion Twin is also asking for additional feedback from players to see if there's anything else that they could add.
Players have already suggested disabling certain audio and visual effects for photo-sensitive and epileptic people, and one player even suggested a Hades-style God mode where The Prisoner takes less damage after each death.
If you've got an idea, leave a reply to Motion Twin's tweet and they'll give it a read.
Accessibility is a growing concern for game developers. More and more games are being recognized for enabling players with different circumstances to play them. Games like Forza Horizon 5, which won the innovation award at this year's Game Awards for including sign language interpreters along with closed captions. Ratchet & Clank: Rift Apart was another game recognized for its enormous array of accessibility controls for things like auto-aim,
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