The character classes that will be available in Dark Souls: The Roleplaying Gamehave been revealed, with many of them sharing elements with the classes in the Dungeons & Dragons 5e ruleset. Dark Souls: The Roleplaying Game is an upcoming tabletop RPG that is based on the classic video game of the same name. Dark Souls: The Roleplaying Game uses D&D 5e rules, so players of the most popular RPG in the world won't be left out when attempting to run a game using the system.
Dark Souls: The Roleplaying Game might be compatible with the 5e D&D rules, but that doesn't mean it's just a reskin. Dark Souls: The Roleplaying Game has new rules that match the mechanics of the video games. The players have a combined hit point and stamina meter, called Position, which is a resource that is used to perform certain special moves in combat. The Bloodied status effect from 4e D&D is back, giving player characters and monsters new abilities when they drop below 50% of their maximum hit points. The magic system has been overhauled, in order to bring it closer to the system in the Dark Souls video game, which means the spellcasting classes will be different. Most importantly, the characters will be revived at bonfires when they die, in the same way as the video game. There is a price to pay for this method of resurrection, however, as the players can permanently lose a piece of themselves when they are brought back, and there is only so much they can lose before there is nothing left to give.
Related: D&D's Feats May Get Overhauled Based on Latest WotC Survey Results
In Dark Souls: The Roleplaying Game, the player doesn't roll for stats, or use the D&D standard array system for stats. Instead, the player selects from one of four Origins: the
Read more on screenrant.com