Creating a Dungeons & Dragons world requires great effort on the Dungeon Master's part. From determining geography and city placement to the demographics and peoples who live in it, Dungeon Masters must put a large amount of care and effort into making a truly vibrant world. Striking the right balance between bland and over-the-top, connected and disjointed, living and dead requires an amount of planning and consideration that many players won't realize. But when the party is making their way through a city the Dungeon Master carefully plotted out or interacting and forming bonds with NPCs of the Dungeon Master's creation, it becomes worth the effort.
Many worlds exist across the Dungeons & Dragons multiverse. From the iconic lands of Ed Greenwood's default D&D setting, The Forgotten Realms, to Gary Gygax's Greyhawk, the possibilities shown through those who came before are limitless. As time has passed and Dungeons & Dragons has become more popular, more worlds with new ideas have been created. The steampunk-inspired world of Eberron or the brutal wastelands of Dark Sun show that fantasy doesn't have to be generic, or exclude more modern or dark elements.
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To create a well-constructed and memorable Dungeons & Dragons world, Dungeon Masters must be prepared to put in an effort beyond simply reading a sourcebook and preparing for unplanned eventualities. Considerations must be made not only for the physical look and layout of the world, but who inhabits it and how they interact. A task this big can seem daunting, but by breaking it down into several smaller steps, it is doable.
Starting in worldbuilding can be overwhelming, like ending a
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