Mordenkainen Presents: Multiverse of Monsters is a new Dungeons & Dragons book that features revised versions of many of the playable races that have already been published as part of the game. This also includes a change in the lore regarding many of the races, as well as sweeping changes to how character creation works.
Wizards of the Coast recently revealed that some of the races in Multiverse of Monsters would be stronger than they were in the original printing. This is a result of hindsight and the game evolving over time. Volo's Guide to Monsters was released early in the lifespan of 5e, which is why a lot of the content in the book feels outdated, with the monstrous races coming off as weak compared to the choices in the Player's Handbook. As time went on, more and more playable races were added to D&D, sometimes at a rate of one per book, and the developers were able to see what elements of each playable race made them attractive to players.
Related: D&D Rules That Make Spells Worse
There has been a gradual change regarding the playable races in D&D, with many of the new options being stronger than the existing ones, such as the revised dragonborn in Fizban's Treasury of Dragons. Nowhere is this more apparent than in Multiverse of Monsters, as all but two of the thirty-three races have received upgraded abilities in the book. Some of these are minor changes, such as unarmed attacks using a stronger damage die, while some races have had their abilities overhauled, making them far more potent than they were before.
All of the races presented in Multiverse of Monsters no longer have the set stat bonuses that they had in their original printed versions. Instead, the book uses the floating stat modifiers from Tasha's
Read more on screenrant.com