League of Legends released in October 2009 as an “original” spin on a popular WarcraftIII mod, Defense of the Ancients. Only a handful of characters had been released at that point, with lore mostly revealed through in-character developer blogs. Even then, the world of Runeterra seemed expansive, as more champions trickled into the roster to elaborate on the barebones narrative Riot Games had created.
Since its release, League of Legends has now become a massive intellectual property that not only includes the PC version of the MOBA, but mobile games and transmedia like the hit television series Arcane. But as the IP continues to branch out to other creative mediums, the overarching narrative of League of Legends has become increasingly difficult to follow.
In September 2014, Riot Games announced it would be massively overhauling the previously established League of Legends lore. This heralded new changes not only to League of Legends, but to the very foundation of Runeterra and all subsequent lore as well. This involved scrapping the Journals of Justice which had, at one point, canonized a relationship between an employee’s original character with the champion Nidalee. The new canon allowed Riot more flexibility in the form of future content, which has since appeared in short stories, comics, and champion creation.
Even as the first series of major changes began to roll out with a reintroduction to the Freljord — a mostly inhospitable country set within the far reaches of Runeterra governed by barbarian tribes — it was clear that updates would arrive infrequently. Sometimes these updates would only leave even more loose ends; as newer and grander threats to the world of League of Legends were introduced, some champions
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