The 2024includes a ton of magic items, many of which are incredibly powerful and complex. The focus of the player base often gets drawn to these big-ticket items, but the more mundane gear on the list deserves some attention, too. After all, common magic items can show up all across a campaign, and often bring some fun flavor to the player's equipment.
Out of the hundreds of items in the DMG, around 50 are classified as common (though a few of those are potions or one-time consumables). Some have returned from previous source books, while others are entirely new to the game. These 10 items are among the best and most interesting within the common tier,and could be great options for a piece of starting gear to make players feel a little more magical right away.
Both the Dark Shard Amulet and Hat of Wizardry are somewhat distinct among common magic items, sinceboth require attunement in order to use. But it makes sense that they do; they are, after all, arcane foci for players to cast their spells from. The amulet works for warlocks, while the hat works for wizards, and both provide a hands-free way of holding on to one's focus.
More importantly, both come with a special feature concerning their associated class's cantrip list. The user of these foci can take a magic action to try to cast one cantrip from their list that they don't yet know,making an arcana check to try and cast the spell. Whether it works or fails, the ability can only be used once per day. It's not too powerful, but common magic items aren't supposed to be strong. Rather, they provide interesting choices for creative players, and these items provide a lot of early versatility.
The Candle of the Deep is a simple item that may not be useful to every party, but it certainly helps out when it matters. It essentially functions like an underwater light source, the flame able to burn and provide heat and light even while submerged. There are many ways for players to expand their vision, whether it be
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