I didn’t quite love Cuphead as much as I wanted to when it launched in 2017 — you could say it wasn’t my cup of tea, if you must. I loved its old-timey cartoon art style, but its crushing difficulty made it hard to love. I just wanted to admire all the gorgeous hand-drawn animations, but the skill barrier made me bounce off the game before I got to the end.
Five years later, Studio MDHR has rectified some of my original critiques with Cuphead: The Delicious Last Course. The light DLC package brings a bit of new content to the game, including a new island featuring fresh bosses. While that’ll likely be the selling point for longtime players, it’s actually not the most significant update that comes with the $8 upgrade.
The real draw of Cuphead: The Delicious Last Course is the new character, plus some new badges, that it brings to the overall game. They act as general quality of life changes that make the main adventure much more manageable for those who couldn’t get through the game the first time around.
When players install the new DLC, they’ll gain access to a small island traversable by boat (unlocked after beating the base game’s first mausoleum stage). A few things happen once they get there. For one, we immediately meet Ms. Chalice, the game’s third playable character. After that, there’s a quick conversation setting up the DLC’s “story.” The cup-headed trio needs to defeat five bosses on the island (there are no new run-and-gun stages) and collect ingredients for a chef. It’s a simple excuse to wallop some more intricately animated bosses.
Those bosses are about what you’ve come to expect from Cuphead at this point. They’re incredibly creative fights that require lots of pattern recognition. In the Snow Cult
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