WIth how increasingly popular roguelike games have become in recent years, new titles within the genre need truly unique and captivating levels of core gameplay to stand out. The recently released Cult of the Lamb by Massive Monster does just that with its captivating blend of roguelike dungeon crawler and city-building simulator game mechanics.
Allowing the player to oversee and develop a cult comprised of deceivingly cute animals, Cult of the Lamb has been long anticipated by fans since its initial announcement at Gamescom 2021. Game Rant recently spoke to Cult of the Lamb's Art Director James Pearmain, who detailed the many different original concepts and forms that the game initially took during the early stages of its development, many of which were wildly different to what the game eventually became.
Cult Of The Lamb: How Long To Beat
The development process for what would become Cult of the Lamb was always rooted in the overarching desire to blend a typical roguelike experience with a form of base-building colony simulator. With this core gameplay ethos in mind, the problem remained of what would be the best setting and context to merge these two beloved forms of gameplay, in a way that remained engaging and symbiotic.
«Achieving these two things and making them work together in a smooth and accessible way took a lot of work and design iterations. There are randomized dungeons with combat and bosses and all the things you would expect from a traditional roguelike… But building, growing and running your cult is at the heart of the game. The base-building colony simulator is just as important as the dungeon crawling, and the marriage of those two genres is what sets it apart from any other roguelike you have played.
Cult
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