It seems so long ago now, but once upon a time Cyberpunk 2077 had a record breaking launch. Way back in the winter of 2020, Cyberpunk 2077’s hype cycle finally ended and the game was in our hands. After the review period saw the strange and decidedly shady strategy of only providing codes to journalists with the highest of high end PCs (I have never otherwise known a game available on console not be offered to review on at least one of them), Cyberpunk 2077 was critically acclaimed. It wasn’t until the rest of us played it that we found out it was a buggy, broken mess. Now, CDPR is trying to rip us off again.
I didn’t play Cyberpunk in the review bubble, likely because I didn’t have a good enough PC back then. I’m still not sure if my decent but inexpensive gaming laptop clears the bar. I did however play it at launch, experiencing a hubris so powerful I feel Cyberpunk 1.0 should be preserved in a museum. I played on my PS5, and still had the game crash every 25 minutes or so. Even without that, I wasn’t sold by the drawn out trying-too-hard storyline, the smattering of thin characters, and the by the numbers gameplay, but many would try to tell you that without the bugs this was a perfect game. Well, there’s no bugs now and the game is still a long way off what we were promised. I’m sure this next update will make us all believers again. The last six updates didn’t, but this one’s definitely going to be the one, right?!
Related: One Expansion Isn’t Enough For Cyberpunk 2077
While I played on my PS5, the game itself launched on PS4. Due to the hypercrunched development cycle that still didn’t result in the game being anywhere near playable, the XSX and PS5 versions were cut to allow more time on the Xbox One and PS4
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