Critical Role is pretty much the biggest livestreamed D&D campaign, by sheer popularity and volume alone. Starting halfway through the group's home game in 2015, to call the game's rise to popularity 'meteoric' is an understatement.
It's gone from an experiment by Geek & Sundry to its own enterprise with heaps of merch, a charity foundation, officially-sanctioned D&D settings, board games, its own unique systems like Candela Obscura, and a very solid animated series with two seasons and counting. And, according to a recent interview with Dicebreaker, we could get a Critical Role videogame, too.
Responding to a question as to whether he'd like to make the leap to a digital world, Critical Role's DM Matthew Mercer responds with a bit of caution, saying it would «require the right idea, the right development studio and the right budget.» However, he goes on to say that he'd «love to see that in the future, should all those stars align».
Coming from anyone else, saying 'sure, we'd love to make a game' wouldn't even register on my radar.
Everybody with a world and characters they care about would love to make a game, it's just that games are both extremely difficult and wildly expensive to make. Looking back on Critical Role's history, though, I think it's very possible.
If Critical Role as a company sets its mind on it, it's even likely.
Back when The Legend of Vox Machina animated series was being funded, Critical Role put up a kickstarter with a humble goal of $750,000. It beat that goal, raising $1 million.
Sorry, correction—it raised $1 million in its first hour. In total, the Kickstarter for The Legend of Vox Machina broke $11.3 million in funding, which is about 1,500% of the original goal.
Not only would a