I gotta respect Baldur's Gate 3 for so faithfully translating D&D 5e rules into videogame form, but honestly, some of those rules kinda suck.
Take low-level magic for instance: at the beginning of Baldur's Gate 3, most spellcasters can cast only two level 1 spells before they get tuckered out and need a long rest. I get why that's the case—spellcasters get way more powerful after reaching level 4 and beyond—but in those crucial beginning hours, when you're still getting a feel for combat and you have fewer health points than fingers, running out of gas after every combat can be more annoying than tactically interesting. Not to mention the waste of burning 40 camp supplies on long rests when most of your party is still healthy.
If you're running a party of mostly spellcasters and tedious long resting is bringing you down, consider giving this mod a test drive: "Short rest refreshes spells and some more" by Nexus Mods user kaijuu12345 makes it possible to completely restore your spell slots after a short rest.
It's essentially a supercharged version of the Wizard skill Arcane Recovery—which restores some spell slots on short rest once per day—except it also restores Rage slots for Barbarians and Bardic Inspiration, two other skill charges usually dependent on long rests.
This mod is enticing me to start a spellcaster playthrough, but I'd probably decide to turn it off around level 4. At that point, Wizards have four level 1 spell slots and three level 2 slots, more than enough to get through a big combat or two without breaking a sweat. I wouldn't want to completely negate the resource management metagame, anyway—deciding when to let loose with a huge spell or save a slot to upcast Healing Word is part of the fun.
Baldur's
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