Cloud gaming is one of the most hyped aspects of the contemporary gaming scene, but it's still unclear if the technology is ready to make a big impact in the coming years. Sony CEO Kenichiro Yoshida recently said that the company is looking into cloud gaming in the future, but noted that the technology is «very tricky.»
In that interview with the Financial Times, Yoshida said that latency has continued to present problems for cloud gaming, since gamers demand low response times. However, he did say that the financial possibilities of the technology are exciting from a revenue perspective. Sony's cloud gaming service, PlayStation Now, has been a major part of its business for years.
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«I think cloud itself is an amazing business model, but when it comes to games, the technical difficulties are high,» Yoshida said in part. «So there will be challenges to cloud gaming, but we want to take on those challenges.»
Yoshida stated that Sony is looking into using the Gran Turismo AI agent GT Sophy to «enhance» its cloud gaming offerings. It's worth nothing that Sony has been interested in the cloud gaming sphere for a long time, purchasing early players in the space like Gaikai and OnLive in previous years.
Cloud gaming became a flashpoint in recent months when the UK blocked Microsoft's proposed purchase of Activision Blizzard, citing Microsoft's cloud gaming initiatives as possibly anticompetitive. Both parties to that deal have also downplayed the importance of cloud gaming, with
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