I was at the perfect age when Mighty Morphin Power Rangers hit the scene. I absolutely ate it up like almost every kid my age. Then my sister made fun of me for watching it so hard that I actually became too ashamed to tune in. Whenever I bring this up to her, she just says, “you’re welcome.” Older sisters suck.
I don’t remember what lead me to watch Choujin Sentai Jetman. It was Toei’s 15th entry in the Super Sentai series and was the one right before Kyouryuu Sentai Zyuranger: the series that was adapted into Mighty Morphin Power Rangers. I was learning Japanese, and for some reason, I was curious about Tokusatsu, so I just grabbed the series. I didn’t make it through its 50-some-odd episodes, but I watched a significant chunk and don’t regret it. That is one weird damned show.
Anyway, there was a Famicom game based on it, and while I wasn’t expecting much, I had to have it. It definitely wasn’t much.
Choujin Sentai Jetman translates to “bird-person squadron Jetman,” which I find rather amusing since it implies that its members are both birds and jets. The story of the show is that a space station explodes while trying to make super-soldiers, and random people in Japan are hit with “birdonic waves.” The group behind Jetman decide to just recruit these people to help save the world from aliens, and understandably, two of the five don’t even want to be there.
From there, if you’re familiar with the Power Rangers formula, it isn’t much different here. The bad guys, who look like they’re from a Visual Kei band, create monsters to terrorize Japan, and the bird-people jet-men show up to deal with them. They fight their goons, then they fight the monster, then the monster grows so they summon their robot and fight while
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