I don't get on with turn-based battles the way I did as a kid. The fear of level grinding and strict type charts has kept me away from recent Pokémon-like creature catching games like Temtem, but something about the «overwhelmingly positive» player response on Steam for Cassette Beasts made me give it a chance. I'm quite glad I did.
In Cassette Beasts you wash up on the beach of a strange island where you're one of many castaways all hailing from slightly different realities. You'll do battle with wild monsters in New Wirral by transforming yourself into creatures you've recorded on tapes—the foundation of the concept that Cassette Beasts is entirely committed to with healing items called rewinds, skills called stickers, and evolutions called remasters. I can't believe it missed the trick on referring to monster fusions as «remixes» though.
In the tradition of Pokémon and others in this genre, each creature has a type: the standard fire, water, earth, and air, non-elementals like plastic and poison, and weirder categories like glass and glitter. But managing which monsters are best against others is way more complex than just matching fire against plants.
Using a poison attack against a metal monster will coat its surfaces so that it inflicts poison damage of its own for several turns. Using fire against a water type will cover it in a healing steam. My leech attack against a poison creature will deal me damage each turn instead of healing. Lightning types can turn water monsters «conductive,» spreading lightning damage to other conductive creatures like metal and ice. Oh, and using plastic attacks against astral types will drain their action points.
It's all way too much to remember off the top of my head and although
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