Many of Capcom’s past curation efforts have yielded uneven affairs. Where some packaged together four different versions of the same Street Fighter, others featured a few marquee titles that overshadowed their lesser siblings. The new Capcom Fighting Collection throws those issues to the wayside and easily earns its authoritative title. It includes nothing but golden fighting games from one of the most exciting eras in the company’s history. Playing through all these games over the past week has made me fall in love with each of them all over again, and it makes me miss the wildly experimental era that it perfectly encapsulates.
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Capcom Fighting Collection brings 10 games from Capcom’s CPS2 era of the mid- to late ’90s, complete with rollback netcode and tons of new features.Vampire Savior, Darkstalkers, Cyberbots, Red Earth, Super Puzzle Fighter 2 Turbo, Hyper Street Fighter 2, and even Super Gem Fighter Mini Mix are all here. While playing these titles back to back to back, literally jumping from one online match to the next, I couldn’t help but wonder: What happened to this Capcom?
Beginning in the Street Fighter 4 era, Capcom entered a period of stagnancy — one marked by a lack of innovation, odd design choices like a hyper-focus on the offensive game, and an overall lack of content. It wasn’t until Street Fighter 5’s recent final season, and what we’ve seen so far of
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