If you've played the Capcom Beat 'Em Up Bundle, you may have played an arcade gem called Armored Warriors (Powered Gear in Japan). This 1994 game lets players control advanced mechs to defeat swarms of enemies in a world 200 years into the future.
Related: Capcom Fighting Collection: Red Earth Beginner Tips
One year later, in 1995, Capcom launched a spin-off of Armored Warriors, a versus fighter called Cyberbots: Fullmetal Madness. This fighter brought back mechs from Armored Warriors, like Blodia and Reptos, to duke it out in head-to-head battles. While the game never received much attention in the west, it's receiving a second life in the Capcom Fighting Collection. So, if chaotic robotic fighting is your jam, keep reading to learn beginner tips any pilot should know!
Despite its cult status, Cyberbots contains some of Capcom's most recognizable characters. For instance, Jin Saotome was a playable fighter in Marvel Vs. Capcom 1 and 2. Plus, one of Cyberbots's bosses, Devilot, is a secret character in Super Puzzle Fighter 2 Turbo and an assist character in the first Marvel Vs. Capcom.
In the arcade version of Cyberbots, you can play as one of six pilots. However, the pilot you choose does not affect how you fight. On the contrary, the actual fighters are the robots known as Variant Armor.
The pilots' primary purpose in Cyberbots is story-telling. Therefore, each pilot has a unique story with different dialog scenes and endings. Non-playable pilots, like Devilot, serve as bosses throughout the game.
In turn, while there are secret variant armors you can select in Cyberbots, there is no way to play as any of the boss pilots. Unfortunately, boss pilots were only playable in the console port of the game.
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