Spawn points are always a big topic in Call of Duty games, and now Sledgehammer Games is working to test better quality spawn points in a new experimental playlist for Call of Duty: Vanguard.
«A primary goal of the spawn system in Vanguard is to prevent players from spawning in a position where an enemy player immediately threatens them,» the developer explained. «We recognize that this system frequently fails to select a quality spawn point on smaller maps based on analytics and player feedback.»
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According to Sledgehammer Games patch notes for March 25, a new playlist has been added to Vanguard, which includes a modified spawn system that the developer says should feel less random, especially in objective-based modes. This is the first iteration of what the developer describes as a recurring experimental playlist, where players will experience a mix of maps and modes listed below.
Sledgehammer Games is inviting players to try the new playlist, and it is also encouraging players to provide feedback for the playlist in a special survey.
In addition to the experimental playlist, a few other changes hit Vanguard's multiplayer in the new update. The Spy Plane and Counter-Spy Plane killstreaks both received a speed reduction, while the Glide-Bomb and Bombing Run are no longer restricted while an enemy Counter-Spy Plane is active. Smaller changes include players' ability to now equip weapon blueprints in Ranked Play, and a few adjustments
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