Destiny 2 sandbox discipline lead Kevin Yanes made no bones about his hopes for the rework of the Solar subclasses that recently went live alongside Season of the Haunted: «Ideally, it melts your face off,» he said last week(opens in new tab). In today's This Week at Bungie(opens in new tab) update, however, Yanes acknowledged that Solar 3.0, as it's known, has not landed with sufficient spice.
«Initial reactions to Solar have not met our 'new thing that melts your face off' bar,» Yanes wrote, and he's not wrong. The day that Solar 3.0 dropped, r/DestinyTheGame(opens in new tab) was flooded with threads about how the Dawnblade Warlock's options to play as support medic had been gutted, while Sunbreaker Titan mains bemoaned the changes to the way the Sunspot ability now worked.
Whilst those complaints, inevitably, were a little more shrieky than the situation warranted, Yanes acknowledged today that the rework wasn't sitting well with the sandbox abilities team which he leads at Bungie either.
«As we’ve said in the past through TWABs, socials, and other dev updates, we’d much rather ship something a little too spicy than something bland that makes a bad first impression,» he continued. «I think with Solar 3.0, we landed somewhere in the middle, and the team feels very passionately that this is the wrong place to be.»
In response, Bungie is making a number of changes and fixes that will go live next week.
«That’s no small list of changes,» Yanes wrote. «The team takes feedback seriously—we’re players ourselves, so when things don’t land, we also feel that internally. To say it out loud, a hotfix of this magnitude comes at the cost of other changes, so to set expectations here, the team is unlikely to take another
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