Ability spamming is one of the primary focuses for any Destiny 2 build. Bungie has implemented a lot of mods, Aspects, and Fragments to grant players the ability to do just that. With the release of Solar 3.0, things didn't quite go as anticipated. Several Aspects of both Warlocks and Titans felt underwhelming compared to Void's rework.
However, after the release of the latest TWAB (This Week at Bungie), the company announced some changes they will be implementing with Solar 3.0 next week. This will be tied to Hotfix 4.1.0.2, and the changes will mostly buff up several Solar abilities of both Warlocks and Titans.
There are still a lot of good builds that players have come up with. All three classes are nearly unkillable inside high-tier activities, but that is due to the seasonal mod, Classy Restoration.
Aside from that, Warlocks have felt like they are losing out on their healing, while the Titans don't have enough synergies and DPS.
Bungie has said before that they would like to be on the spicier side after releasing a subclass update rather than something dull. With Destiny 2 Season 17, the company feels like they're somewhere between the two and is trying to do something to get out. This change will come with the next weekly reset.
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Starting with Warlocks, the Heat Rises Aspect will apply a behavior change after consuming a grenade. Doing so will release a burst of Cure x2 around the user, healing them alongside nearby allies.
Consuming a healing grenade will increase the stack of bursts to Cure x3 alongside granting Restoration upon finishing a Touch of Flame healing grenade.
While having the Icarus Dash Aspect equipped, defeating targets rapidly with super or any weapon will cure them.
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