Bulwark: Falconeer Chronicles is undergoing a change and an upgrade, developer Tomas Sala has announced. The first change is the name of the game, which is evolving from Bulwark: Falconeer Chronicles to Bulwark: Evolution. The name change is to mark a new era of the game which includes a new Total Conquest mode. Bulwark: Evolution is out now on PC.
Bulwark: Evolution’s Total Conquest mode, players will be at war with every faction of the Great Ursee from the word go. Diplomacy is completely out of the window, with players having to deal with regular raids and battles, while trying to secure a path to security and victory. The game will retain the original experience and the freebuild modes of the original release too.
Tomas Sala has commented on the update, saying, “You cannot get someone like me to run an Early Access campaign, I don’t even know at launch where the game is gonna end up in 6 months , it’d be a disaster. And here we are 5 months after launch and I’m still working away as if every week is a new launch. The driver for this is community engagement. Folks coming in and fantasising what the game could and should be, or sharing their frustration where the game doesn’t mix their expectations. This has been a learning experience for me. Ever since my days modding (Moonpath to Elsweyr), I’ve been looking at a way to get back to a more communal form of development. I don’t like premade systems and settled expectations, thus first the evolving demo and now Bulwark Evolution came about. My own way of creating a workable relationship with my audience and community, something modern, flexible and rapidly evolving, where updates come daily not monthly and communication is direct and without intermediates. Bulwark Evolution isn’t the endgame; for me, it marks what I consider as close to a 1.0 version as I can deliver, but it’s just another jumping off point.”
In our Bulwark: Falconeer Chronicles review, I said, “Bulwark: Falconeer Chronicles is an approachable take on
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