The Legend of Zelda: Breath of the Wild is an incredible game with far reaching influence, but there are some systemic changes its sequel can make in addition to a much needed weapon durability rework. While there are many sweeping changes the sequel is expected to make, like improvements to the first BOTW's exploration, new Sheikah Slate powers, and fresh dungeons or shrines, there are a number of quality of life improvements that can eliminate some of the tedium that arises after spending dozens of hours in Hyrule.
A difference in how the game deals with weapon durability is one of the most common changes requested by fans for BOTW 2. Going through many weapons and shields is an integral part of the first game's formula, forcing players to explore and fight enemies to obtain more items, but can grow tiresome. It forces players to use all sorts of weapons, which leads to some nice variation in combat, but many weapons are far too brittle, and constantly swapping weapons and debating which to drop in favor of a more powerful one becomes annoying.
Related: How BOTW 2 Should Fix Breath Of The Wild's Weapon Durability
The real problem with BOTW's weapon durability comes from the later stages of the game, where players aren't incentivized to fight because they've already got an inventory full of powerful weapons. It's a tough problem to solve, since getting rid of weapon durability entirely would fundamentally change how BOTW is played, and just increasing the sturdiness of items might exacerbate the issue of players constantly having to manage their inventory. Although weapon durability is one of the chief complaints, there are a number of smaller issues that BOTW 2 could solve rather simply, and doing so would streamline
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