A spinoff of the popular Vampire The Masquerade series Bloodhunt launched last September. As we previously reported, developer Sharkmob made a precarious business decision. In preparation of a full-fledged release this Spring, their Early Access period came to a close ahead of schedule in order to address player feedback on game performance and a frustrating amount of cheating. This morning, Sharkmob announced the inclusion of a much requested ranked mode as well as a more casual “Bloodhunt Mode” on their official website.
“We don’t want to compromise on the high stakes and high skill ceiling, but we need to find a way to ensure that the game is welcoming to new players in order to guarantee that we always have a healthy number of players for quick matchmaking times,” read the statement.
Ranked mode is competitively driven. Its purpose is to facilitate fair player matchmaking, giving the best of the best in the community a chance to face-off against one another without alienating newbies.
“We are looking at requiring around level 10 of player progress to unlock it,” read the statement. According to Sharkmob, this will hamper cheating as much as possible.
Moreover, Ranked Points (RP) will determine your rank; your rank will be impacted by your overall match placement and kill count, with an emphasis on how many people you eliminate. Bloodhunt will introduce a six-tier ranked threshold ranging from ‘bronze’ to ‘obsidian’ shortly after launch, so all worthy Kindred can begin their grind to the top soon.
“Bloodhunt Mode” will be geared toward the “average” Bloodhunt player. Instead of being booted out of an in-progress match, “Bloodhunt Mode” will allow the player to respawn while giving them a bit of a breather. Sharkmob is
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