When Star Wars: The Old Republic's Legacy of the Sith expansion launched last month, it was a mess. Alongside welcome changes like the class system overhaul were plenty of game-breaking bugs, an amateurish UI update, and a disappointing and brief series of quests that kicked players towards an underwhelming climax.
It was enough to make me take a short break from the game. Despite the delays, it still felt rushed out the door, so I hoped with a bit of time BioWare would be able to hammer things into better shape. That was a month ago, so on the weekend I decided to jump back in and finish up the short campaign. At the very least, I thought, the game-breaking stuff would probably be sorted.
Picking up where I left things, I fought my way to a ship, sat through a cutscene and then found myself deposited back in the area I'd just cleared with a new objective. It was a bit weird that the objective didn't show up on the map, but I just assumed I needed to have a wander. Which I did. For nearly 20 minutes. It's a big area. That time was lamentably wasted, because I wasn't in the right area, nor could I access the right area.
This was a bug I'd encountered at launch, as well, when I found myself trapped inside a small, empty room. I just didn't realise I'd fallen foul of it again. For some reason the expansion has a tendency to kick you back to an old area after you finish a cutscene, and you simply can't progress the mission. The solution is simple enough, requiring you to teleport off-world, after which you can rejoin the mission at the last checkpoint. But I shouldn't need to figure out these workarounds a month after the issue was highlighted.
I encountered this bug a further two times before getting to the end of the
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