Good news for people who don’t cringe violently every time they encounter the phrase “Narrative Legos”! We’ve finally got some more details about the extremely Bioshock-adjacent Judas, courtesy of the Ian Games Network, who spent six hours playing the game and chatting to Levine at Ghost Story Games in Boston. It’s a massive interview, but very broadly, it's an FPS game that gives you guns in your right hand and “various organic powers” in your left. It’s got a big focus on story and choosing your own path through character interaction, and it also has roguelike elements. “The ship is different every time you die and come back, the ship layout can be different," says Levine.
Judas, it terms out, is the name of the woman you’ve likely already seen in the trailers, who is also your player character. The game takes place aboard the Mayflower, a spaceship the size of a city doing that thing from Hitchhiker’s Guide with the hairdressers, only the Earth seems to have been in actual danger this time. You start the game being resurrected, or “reprinted”. You’ll then start chatting to holographic projections of the three leaders of the ship; all of which have different goals, roles, and Bioshock-ian quirks. They’re at odds with each other, and you’ll get to decide who to work with and against, hence “Narrative Legos” and “No two playthroughs ever…” yadayada, which is a phrase that seems almost quaint in terms of comparative obnoxiousness.
Levine, in the interview, says that after Bioshock Infinite, he “didn't want to do another huge action movie. I wanted to turn more back into the player interaction.” Unlike the Bioshock games, your character in Judas isn’t an outsider coming to a place “that’s already collapsed.” Instead, you have a backstory and history on the Mayflower, “you fall into the shoes of this person who's completely central to the story. When you wake up…the ship is in a state of collapse. You're literally the last human being potentially alive in the
Read more on rockpapershotgun.com