A recent video has revealed that the team at Bethesda was involved in a series of debates when it came to the development of Fallout 3, specifically, what type of green the game was going to use. The Game of the Year edition of Fallout 3 is now available for free on Epic Games Store, and the third installment in the Fallout franchise is considered something of a landmark entry. While it's aged now, having released in 2008, it signified the beginning of a new era for the series, with the Skyrim studio taking the reins and changing up the format.
While many consider Fallout New Vegas to be the superior game, Bethesda's first foray into the post-apocalyptic world helped revitalize the series, which began as isometric titles on the PC. However, as beloved as the third entry is, one thing that has probably stuck in a lot of people's minds over the years is the green filter that covers the world. As it turns out, it's not just the players who noticed just how glaring it can be, as the studio itself was well aware of how green the game was.
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In a recent video, a number of people from Bethesda, including Director Todd Howard himself, revealed that the team would engage in lengthy discussions about the infamous tint in Fallout 3. The short clip opens with Howard saying that there have been a lot of disputes when it comes to color in the series, such as what type of blue the vault suits should be. He goes on to say that the green in the third game was top of the debate list.
The green of the PipBoy, which Howard describes as «electric green,» is one notable example, as is the entirety of the HUD. The green tint that accompanies the rest of the color
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