Todd Howard has spoken about how Starfield won't let players run out of ship fuel while they're journeying through deep space. With a team more than twice the size of Fallout 76's, all eyes are on Bethesda's upcoming epic sci-fi RPG, which represents the first new intellectual property from the studio in two and a half decades. As such, so many people are excited for what's in store for them, and while fans wait for a finalized launch day, some details about the game are being drip fed.
Bethesda games are known for their step-out moments, and there's no telling how Starfield will present its own. The game is set in 2310, taking place 50 years after the Colony War, and will give players the opportunity to explore over 100 star systems and discover more than 1,000 planets. The studio has said it began development just after the release of Fallout 4 in 2015, and since then, there have been a number of teasers, as well as some gameplay footage shown off at this year's Xbox and Bethesda Games Showcase.
Starfield Dialogue System Revealed
As for further information about what players can anticipate, a recent interview with the studio's director Todd Howard responded to a question about whether the game is hard or soft science fiction. He revealed that the ships in Starfield will require fuel, though Howard said that the team was concerned about gamers running out of fuel mid-flight, which would effectively bring play to a halt and feel «punitive.» With this in mind, the game's grav drive and amount of fuel in a ship will limit how far players can go at once to prevent them being stranded. He admits this might seem «a little odd,» but it's a decision the studio is evidently sticking to, though Howard mentioned that there might be a
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