Those who have played enough Bethesda’s RPGs know that a good chunk of that time is done through conversations. You tend to go from NPC to NPC, accepting or returning quests, or gathering more information. Sometimes you’ll chat up a shopkeeper, other times a king. There are a lot of spoken lines of dialogue in franchises like The Elder Scrolls or Fallout, but Starfield is set to eclipse both. In a Q&A video, Game Director Todd Howard revealed how chatty folks in Starfield will be, as well as revealing the persuasion system used in said conversations.
So, how much dialogue are we talking in Starfield? Well, if you happened to read the headline, that number is over 250,000 spoken lines. For reference, Bethesda Game Studio’s last major RPG release, Fallout 4, contained more than 111,000 lines of spoken dialogue. Skyrim, on the other hand, had more than 60,000. Yes, there’s that many, and yet the “Some may call this junk” line remains permanently etched into my brain.
Starfield also brings back the old persuasion system, revealed today in the video. For those who don’t recall, Bethesda had played with the idea of a system that allowed players to persuade NPCs during conversations. It didn’t always work so well, and was the subject of some criticism in Oblivion.
However, Howard clearly believes it’ll shine in Starfield. Calling it a “classic Bethesda-style dialogue,” Howard states the persuasion system of Starfield will allow players to make better choices in conversation. You’ll have points to spend in conversation, and it appears the more points you spend the riskier the bet. And you may only have so many turns to get NPCs to see things from your angle. Persuading, however, may be a safer option than letting your guns do
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