Starfield, developer Bethesda Softwork's highly anticipated sci-fi RPG, will feature what game director Todd Howard described in a new interview as «classic Bethesda-style dialogue» options.
The interview comes directly from Bethesda itself, where community director Jess Finster asked Howard about various topics of interest to the game's community. When asked about how dialogue and speech checks will work in Starfield, Howard compared it to older Bethesda RPGs.
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«We've done a lot of different dialogue systems,» Howard said. «We've gone back to, I'll call it a classic Bethesda-style dialogue. You're looking at the character and how they emote, and you have a series of choices there,» Howard said.
Howard then described how the game's new persuasion system will work. Players will have a specific number of turns and persuasion points to select various dialogue options in an attempt to convince the NPC to give in to the player's demands.
«It feels like it's part of the dialogue, but you're spending points to persuade them,» Howard said. «It feels natural, not like I entered some other mode where I'm not doing regular dialogue. I'm in this mode of persuading you to get what I want.»
Earlier in the interview, Howard revealed that players will be able to embark on quests to remove traits from their character. Traits have both positive and negative effects and are selected at the start of the game when creating a character. Allowing players the
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