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Beamable unveiled its Live Services Marketplace as a destination for game developers to create and share interoperable backend software that helps them build, grow and operate live games.
Live services games are hot as they keep players engaged with a game for a long time and help titles generate steady and predictable income for years.
“Here’s the problem we are solving. It’s one thing just to throw technology and APIs together. It’s a whole other thing to make these things work with each other,” said Jon Radoff, CEO of Beamable, in an interview with GamesBeat. “We’ve really focused on interoperability and making all of these live services components work with each other and with a common set of data objects.”
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The company made the announcement at the Game Developers Conference in San Francisco. Radoff is going to moderate a session on generative AI at our GamesBeat Summit 2023 event in Los Angeles on May 22-23.
“Our vision is to accomplish for the cloud what Unity and Unreal accomplished with the front-end of game development,” said Radoff. “To do so, we had to create more than a place to download files: we had to create the software interfaces to compose backend gaming software in the cloud–and to interoperate with each other.”
As an example, in a source code project, Beamable is showing a game that is built on its inventory system. It has virtual economy aspects of the mobile
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