Baldur's Gate 3's seventh and final patch is finally here—and like most of these major updates, it's one heck of a doozy. Luckily for me and my poor, sore hands, there's not a ton of major new features to go over (though new modding tools should certainly open some floodgates in the future).
As the notes read: «all stories must come to an end. As Swen said during last week’s PAX West panel in Seattle—our final live panel for Baldur’s Gate 3—it’s time for the team to go back to our cave and hang the armour on the wall while we focus on bringing you our next project.»
As for what's actually contained in this thing, I'm going to try and summarise as best I can, seeing as even the abridged version of these notes is far too long to simply plonk on this page. First things first—the new evil and dark urge endings.
These horrific stopping points for your adventure should work whether you're on a new playthrough are not, and are so diabolical that the explicit content toggle even catches some—as the notes mention, the newly-renamed «Show Sexual and Violent Cinematics» catches both streamer-unfriendly sex scenes and gratuitous gore. As the notes state:
«This setting toggles explicit content plus a few select moments of extreme violence that may be distressing to some. We might have also embraced corruption a little too much because the new evil ending cinematics have been included in this setting. They really are that evil.»
They also mention that, as per a prior community update, the option for the lovely and not-at-all in danger Alfira to join your companions for exactly one night is, indeed, temporary: «There are no new companions. There is only death.»
The terrifying Honour Mode has had another round of updates, meaning I'm not sure I can actually brag about beating it anymore—Malus Thorm, the Bulette, Spectators (Beholder-spawn, not crowd members), two Gith encounters, and Ptaris have all had new legendary actions added to them. Because a permadeath run of a 100+ hour
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