The warlock is an iconic and powerful class from ' fifth edition, and its counterpart in lives up to its reputation. The unique spells warlocks gain access to, from to, make them powerful damage dealers and controllers in combat. 's focus on Charisma checks and battlefield control has only made the warlock class feel even stronger.
But one thing missing fromis a certain subclass that has become synonymous with the warlock for its power and unique mode of play: the Hexblade. Hexblade warlocks in gain a number of features that make them adept melee fighters and close-range damage dealers. They gain access to spells like and, but the real power of Hexblades lies in their core feature: using their Charisma instead of Strength or Dexterity when they make attack and damage rolls.
Tome Warlocks multiclassed with College of Lore Bards are powerful in Baldur’s Gate 3. They have a huge spell selection and fast spell slots.
In, this feature alone makes the Hexblade stand out as one of the most powerful warlock subclass options, as well as the most popular among players by far. includes three subclasses for the warlock: the Fiend, the Archfey, and the Great Old One. Each is powerful in its own right, but their tabletop versions pale in comparison to the Hexblade, which is likely the exact reason that the subclass was not included in, and instead had its key feature made available to all warlocks.
Wyll is, by default, a warlock in with the Fiend pact as his subclass.
The ability to use Charisma for melee attacks and damage rolls was added to the Pact of the Blade ability all warlocks have access to. Now, no matter their subclass, this core ability can be gained by any warlock and used to their considerable advantage. This means each of the subclasses are on a more even footing with one another, and each is more powerful than they are in 5e.
Wizards of the Coast is getting ready to release the next version of, known as One D&D, and this would be a great time to update the
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