In, the Camp is a place where you can rest after a hard day’s adventuring and gather around a roaring fire with your companions and camp followers. As you explore the Sword Coast with your band of misfit adventurers, you can expect many new characters to visit your camp, some of whom may even join your entourage permanently.
You’ll return to camp to take Long Rests, which allows you to restore your party’s health and Spell Slots in preparation for more adventure. There’s also a social element to Rests, as you can also chat with your friends, experience unique story moments, and progress your romances. You should aim to keep track of everyone who can visit your camp, so you don’t miss a single moment.
Spoilers for Baldur's Gate 3
The first set of NPCs who join Camp are your Companions. They’re unique in the sense that they can join you on your adventures, lending you their skills in combat and exploration. They’ll also be your main romance and relationship options in . There are ten main companions, but it can be trickier to recruit some than others.
Name
How To Recruit
Astarion
Find him on the northern beach road on the Ravaged Beach in Act One.
Gale
Rescue him from the damaged Roadside Cliffs Waypoint in Act One. If you don’t help Gale with his personal quest, he may leave.
Karlach
Speak to her by the Risen Road, south of the Risen Road Tollhouse in Act One. Choosing to recruit Karlach has dire consequences for Wyll.
Lae’zel
Free her from a cage just north of the Roadside Cliffs Waypoint in Act One.
Shadowheart
Interact with her just down the path after waking from the Nautiloid crash in Act One.
Wyll
Speak to him at the Emerald Grove in Act One. Wyll can be found teaching tiefling children how to fight.
Halsin
Find and free him from the Goblin Camp in Act One, and do not attack the Emerald Grove. Halsin initially joins the camp as a non-party companion, but eventually becomes a full companion in Act Two.
Minthara
Offer to help her attack the Emerald Grove
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