At GDC 2024, Larian Studios founder and Baldur’s Gate 3 director Swen Vincke announced that it wasn’t planning any DLC or expansions for the critically acclaimed RPG. It even ruled out a potential Baldur’s Gate 4 in favor of something new.
However, when speaking to IGN, Vincke revealed that the developer did begin working on DLC for the title and even considered a sequel. “Because of all the success, the obvious thing would have been to do a DLC, so we started on one. We started even thinking about Baldur’s Gate 4. But we hadn’t had closure on BG3 yet, and to jump forward on something new felt wrong.
“We had also spent a whole bunch of time converting the system into a video game, and we wanted to do new things. There are a lot of constraints on making Dungeons and Dragons, and 5th Edition is not an easy system to put into a video game. We had all these ideas of new combat we wanted to try out and they were not compatible.”
While the team worked on a massive Epilogue and new gameplay features with its patches, it was ultimately unsure how to proceed with DLC. Upon actually getting to the task, Vincke reveals, “You could see the team was doing it because everyone felt like we had to do it, but it wasn’t really coming from the heart, and we’re very much a studio from the heart. It’s what got us into misery, and it’s also been the reason for our success.”
After a Christmas vacation, Vincke decided to cancel the DLC. “[I] came back, and I told the team, ‘You know we’re not going to do it. We’re going to shift around, and we’re going to start doing these other things that we talked about, that we planned on doing before we started on Baldur’s Gate.’
“Those were always the plans for afterwards, we have two games we want to make, and we have lots of concepts. So, let’s have closure on Baldur’s Gate 3. It’s been great. We’ve done our job. It’s a story with a beginning, a middle, and an end. Let’s pass the torch to another studio to pick up this incredible legacy.”
Surprisin
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