Shown for the first time during PlayStation’s State of Play in December 2019, PlatinumGames’ upcoming Babylon’s Fall follows in the genre footsteps of previous Platinum titles Bayonetta, Metal Gear Rising: Revengeance, and Nier: Automata. However, it’s the first time the company has tried to create a live-service experience.
“Square Enix made the request for PlatinumGames to develop the game,” explains producer Junichi Ehara. “The topics we asked for were ‘high fantasy’, ‘hack and slash’, ‘co-op play’ and ‘live-service’.”
Related: PlatinumGames Becoming A Live Service Factory Breaks My Heart
Many of these topics sound like a good fit for the company, and co-op is something we’ve been asking for Platinum's biggest titles for quite some time now. On the other hand, the live-service nature of the project raised eyebrows considering the developer’s previous titles have been mostly tight and narrow single-player experiences — though not without some interesting online experiments like Anarchy Reigns.
The original trailer featured a moving castle in the sky and the frenetic and bombastic combat we know and love from the developer. From the infallible bullet-time activation, regular enemies being devastated, and a stunning boss fight against a big enemy that attacked with a huge crystal sword, it looked like classic Platinum.
Since its announcement, the game went dark for quite some time. Since the trailer dropped some months before the start of the pandemic, that’s not too surprising. “It felt like it affected us quite a lot,” development director Kenji Sato explains. “The development style changed to be quite different from how PlatinumGames usually do things, and when we first started remote working, we even thought that
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