Five years after the launch of The Outer Worlds, I've finally got my hands on Obsidian's next roleplaying game, Avowed. Microsoft reached out earlier this month with the opportunity of a digital preview event for the press, where we had the opportunity to play a small slice of the game, around two to three hours, starting from the very beginning.
Which, as is often the case with games, begins with a shipwreck. The player character, who can be customized through a fairly in-depth character creation process, is the personal envoy of the Aedyran Emperor, sent to investigate the so-called Dreamscourge plague in the Living Lands, a sizable island located north of the Empire. Players can choose to be either humans or elves (the main races of the Aedyr Empire) and male or female. They're also defined to be Godlike, which means they were touched before birth by one of the gods of Eora, giving them mysterious powers and abilities. Godlike also receive unique facial features that can be customized or even removed, although even if you do remove them completely, the non-player characters will comment on them anyway.
Moreover, players can tweak their attributes from the start, immediately revealing the game's strong RPG roots. Pumping up Might or Intellect isn't just a choice related to combat, either, as you'll often find dialogue options opening up depending on certain attributes. For example, having enough Might could scare away thugs who try to strong-arm you, whereas high Intellect can provide insightful dialogue response options. It's something I have always loved in roleplaying games, and I'm happy to see it appear here.
Speaking of dialogues, they're rather dynamic in that choosing one option might advance the conversation and lock you out of the others, whereas most games allow the player to simply go back and try every
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