Automon recently came out on Steam and is surprisingly difficult to win for beginners. The game has been picking up Steam recently as it's an autobattler with charming visuals and a strong sense of humor that parodies Pokemon games to the fullest extent. In addition, plenty of updates are planned to enhance the game, such as improving Automon upgrades and adding gym badges.
Automon's strategy relies on a few key factors. For one, players cannot lose a single battle; this necessitates having a diverse roster of Automons on hand to deal with any potential counters. Additionally, some Automons and synergies have different points in the game where they're strong, and mismatching that can easily cause a loss. Finally, each Automon is unique and synergizes directly and indirectly with other Automons or synergies, so knowing which ones are best and how reliably they function is key to victory.
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Beginners often fall into several pitfalls. Some of these pitfalls are specific to the autobattler genre, and others are specific to Automon, but regardless they'll cause massive issues and make the game nigh unwinnable if not dealt with. Of course, most of these can be found out with enough time, but an Automon guide can ease that early learning process, even if Professor Jitters disapproves of looking up strategies.
Some Automons look deceptively weak due to a detrimental ability, but this is almost always backed up by solid stats in one area or another. The clearest example of this is Ramblast, the electric starter: while Ramblast is the only starter to have a penalty as their ability, their attack and speed stat is massive. This difference starts off pretty
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